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7 days to die base schematics
7 days to die base schematics








7 days to die base schematics
  1. 7 days to die base schematics mod#
  2. 7 days to die base schematics crack#

I'm not a game designer and neither is my girlfriend, but that sure seems like a bug. It means I can only find this item in the forest and the more rewarding zones, are not actually more rewarding because some of the things I want just wont drop in the those zones It makes no sense to me that schematics no longer drop after lootstage 240. This will make tier 2 weapons eternally compete with tier 3:s in the table though, so you'll get a bit of a penalty in exchange But "any beyond a certain start point", sure.įor a something of a terrible-but-not-necessary-fatal fix, you might edit the loot.xml at line 373. "any" is a bit too strong, I have no use for one on day 1, I'd rather have my boiled meat schematic there.

7 days to die base schematics mod#

There's an infinite ways to fixing that, one would mostly need to decide what they want, make a mod and test whatever else they've ended up messing up in the loot - the "problematic" ProbT2 is used in a whole host of places. Well, the design intent is that the T2 group steps aside and gives way to the T3 group - which doesn't exist for book stuff. My lootstage just standing in the middle of a road in the forest is 167, and its 190 in a tier 3 POI, I also think it is silly that it is 0 percent at lootstage 240+ because that means I can't find it in any other biomeĬan we fix that? shouldnt a rad remover schematic/mod be able to drop at any lootstage in the game? So it's not that big of a deal of course the completionist in me cries for you. The best chance is from a "level" 5, looking at quest.xml, I assume it's actual Tier 5 quests, but ehh, it's not exactly readable.Īnd well, while useful, the mod merely disables a little regen unless it was changed for A20, a decent burst kill won't be effected at all, only if you let one run around freely for a while will you need extra rounds due to the regen. Biome multipliers may come in handy there, you might be below the threshold in forest or some other.Īnother potential source is questing, where it follows QuestT3Prob that uses numbers between 0 and 7 for "level", I assume that means quest level but I don't know how that translates into actual quests. It's rare since it's along a lot of other stuff of course, so you may have gone past the necessary stages. If you're below that, you have a chance of finding one. it exists in loot tables, but it seems to be subject to loot probabilities from ProbT2 which turns out to become 0 at loot stage 240 and above. Why can't I find this one schematic I need, or even this one mod. I have had all skill books completed since day 50 Why can't we scrap 5 random schematics to get a new random one Why can't it be a tier4 quest bonus reward option? Why is something so essential for lategame gated behind rng? I have looted over 250 schematics and I haven't seen a single one for a rad remover I did the church with the library in the basement

7 days to die base schematics

7 days to die base schematics crack#

I have checked various numerous mail boxes, news stands and crack a book containers I have looted every single bookstore on the map, some twice with quest resets I have looted both tudor_mansion_01 Pois (houses with underground bunkers and library uptop(tier 3 Pois), not modern_house_18(big tier 4 mansion) It takes me from 6:05 till 22:00 to check them all more or less

7 days to die base schematics

(on day 87 now) Since day 70 I have been checking all 13 traders with acesss to secret stash tier 2 and 3 through better barter 4 and 5 with the goggle removal I am level 120+ and I only have 1 Rad remover mod It is 100% loot and buildings reset every 30 days










7 days to die base schematics